![]() Sonic and Shadow are "Speed" type characters, and the majority of their levels are high-speed action platforming stages. Therefore, Sonic Adventure 2 contains only three gameplay types - (not counting the driving stages, of which there are only two) - fueling the "Rivals" aspect of the game. ![]() (This is most likely to keep the 2-player versus mode fair.) In this sense, Sonic Adventure 2 has only 3 unique characters, Sonic/Shadow being one, Knuckles/Rouge being another, and Tails/Eggman being the third. Furthermore, whereas the six characters in Sonic Adventure were each more or less unique from each other, in Sonic Adventure 2, each character play style and abilities are for all intents and purposes completely identical to that character's rival. However, rather than having six separate storylines that cross paths, Sonic Adventure 2 divides things up by teams - the "Hero" team, where the good guys (Sonic, Tails and Knuckles) reside, and the "Dark" team, home to the bad guys (Shadow, Eggman, and Rouge). In total this brings the number of playable characters up to six, just as Sonic Adventure had six playable characters. The recurring villain of the Sonic series, Doctor Eggman, of course returned, but surprisingly, in Sonic Adventure 2 he made his debut appearance as a player-controlled character. (In the story, multiple characters and seemingly the entire human populace mistake him for Sonic.) Returning to the roster is Sonic, Tails, and Knuckles. Shadow the HedgehogĬharacters new to the Sonic series were the jewel thief Rouge the Bat and revenge-obsessed Shadow the Hedgehog, whom the game's story conveys as being notoriously similar in appearance to Sonic. This formula would later be repeated in Sonic Heroes and Shadow The Hedgehog. The ''adventure fields'' hub stages of Sonic Adventure were also removed entirely, putting the focus squarely on action stages just as Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic The Hedgehog 3, and Sonic & Knuckles did. Rather than have Sonic's homing attack lock on to anything near him (even objects behind him), Sonic Adventure 2's homing attack requires players to point Sonic in the general direction of the object they wanted to strike. For example, rather than the extended charge-up time required to execute Sonic's "Light Speed Dash" in Sonic Adventure, Sonic Adventure 2 shortened the name to "Light Dash" and had it instantly accessible at the touch of a button. Boasting vastly improved visuals, a rock-solid 60 frames-per-second framerate, it streamlined and expanded many of the conventions introduced in the original Sonic Adventure. Rinse and repeat for quick leveling.Two years after Sonic Adventure brought Sega's mascot back to the forefront of the company, Sonic Team released its sequel, Sonic Adventure 2. Load up Chao World, enter your garden and you will have kept the drives from the stage. When available you can also purchase Chao Fruit from the black Market, this is a very unique and handy fruit as it puts up ALL attributes when eaten.Ī little tip for those looking at the fastest Chaos drive farming method, start up Metal Harbour, kill the first 10 enemies (and picking up their drives) then exit the stage. Once you get all the attributes up with drives you will need to use fruit to get up your stamina as there are no drives for this. The reason I suggest Drives over animals is because certain animals actually lower your level progress of certain attributes while raising others. I find the best way is to bring them drives, these are found by destroying robots, they're coloured differently based on the attributes they raise. you can feed them fruit, bring them animals found in the stages, or bring them drives also found in the stages. For this achievement you need to level all attributes of a Chao to Level10 for the first time.
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